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虚拟现实 维基百科,自由的百科全书: Revision history

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27 October 2025

  • curprev 01:2101:21, 27 October 2025 SherleneCaffyn talk contribs 14,621 bytes +14,621 Created page with "<br><br><br>【速读】:该论文旨在解决当前多模态大语言模型(Multimodal Large Language Models, MLLMs)在理解全景图像(Omnidirectional Images, ODIs)所捕获的沉浸式环境方面能力不足的问题。 ODIs 提供了 360°×180° 的全向视野,广泛应用于虚拟现实(VR)、增强现实(AR)和具身智能(Embodied Intelligence)等场景,但现有 MLLMs 在此类复杂空间信息的理解上表现有限。 为填补..."