Jump to content

Editing 虚拟现实 维基百科,自由的百科全书

Revision as of 01:21, 27 October 2025 by SherleneCaffyn (talk | contribs) (Created page with "<br><br><br>【速读】:该论文旨在解决当前多模态大语言模型(Multimodal Large Language Models, MLLMs)在理解全景图像(Omnidirectional Images, ODIs)所捕获的沉浸式环境方面能力不足的问题。 ODIs 提供了 360°×180° 的全向视野,广泛应用于虚拟现实(VR)、增强现实(AR)和具身智能(Embodied Intelligence)等场景,但现有 MLLMs 在此类复杂空间信息的理解上表现有限。 为填补...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Warning: You are editing an out-of-date revision of this page. If you publish it, any changes made since this revision will be lost.
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
Please note that all contributions to My wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see My wiki:Copyrights for details). Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)